

EARTH
1Dragonic Geist
ATK:
0
DEF:
0
[REQUIREMENT] If the only monsters in your Graveyard are High Dragon Type and/or Dragon Type, send 2 face-up Level 4 or lower Effect Monsters from your field to the Graveyard. [EFFECT] Special Summon 1 Level 7 EARTH Attribute or DARK Attribute monster with 2500 ATK from your Graveyard face-up to your field.


DARK
5Supreme Manchine Burning Overlord
ATK:
1900
DEF:
0
If you have a face-up Machine Type Maximum Monster on your field, you can Normal Summon this card without Tributing. [REQUIREMENT] If you have 3 or more DARK Attribute Machine Type Maximum Monsters in your Graveyard, pay 500 LP. [EFFECT] Until the end of your opponent's next turn, this card gains 1200 ATK, and cannot be destroyed by card effects.


EARTH
4All-Seeing Harvey
ATK:
1300
DEF:
1000
[REQUIREMENT] During your Main Phase this card was Normal or Special Summoned. [EFFECT] Look at 1 face-down card on your opponent's field. Then, if that card is a Monster Card with 1500 or more DEF, you can destroy it.


WIND
1Boton the Music Princess
ATK:
0
DEF:
500
The linchpin of the band. She commands her characterful comrades with deft motions of her rod. Say anything about her glasses and she'll stir up a storm.


WIND
3Brassaxophone the Music Princess
ATK:
1000
DEF:
1200
The heart and soul of the band. Her dynamic tones make her an excellent solo fighter, but she needs help to equip the weapon on her left arm.


WIND
3Clubinet the Music Princess
ATK:
800
DEF:
1400
The jack of all trades of the band. The gentle melody fills weight in each swing. The top of the head glows when excited.


LIGHT
1Cyber Serpent
ATK:
0
DEF:
0
[REQUIREMENT] You have another face-up LIGHT Attribute Machine Type monster on your field. [EFFECT] Send the top 3 cards of your Deck to the Graveyard. Then, if you sent 2 or more LIGHT Attribute Machine Type monsters to the Graveyard by this effect, draw 1 card.


LIGHT
9Cyber Tactical Dragon
ATK:
3200
DEF:
2100
"Cyber Assault Dragon" + "Cyber Dragon" [REQUIREMENT] Shuffle 2 LIGHT Attribute Machine Type monsters from your Graveyard into the Deck. [EFFECT] Destroy up to 2 face-up monsters on your opponent's field, whose total ATK is less than or equal to this card's.


WIND
8Digisoon the Music Fiend
ATK:
2400
DEF:
2000
[REQUIREMENT] If your opponent has a Defense Position monster on their field, send the top card of your Deck to the Graveyard. [EFFECT] This card gains ATK equal to [the number of Defense Position monsters on the opponent's field] x 800 until the end of this turn.


WIND
9Divinebreath the Orchestral Music Fiend
ATK:
3000
DEF:
3000
"Digisoon the Music Fiend" + "Boton the Music Princess" [REQUIREMENT] Send up to 3 cards from your hand to the Graveyard. [EFFECT] This turn, this card cannot be destroyed by your opponent's Trap Card effects, and it inflicts piercing battle damage. If you activated this effect during your Main Phase that you Special Summoned this card, it also gains ATK equal to [the number of monsters sent to the Graveyard to meet the requirement] x 1000 until the end of this turn.


WIND
4Flutomahawk the Music Princess
ATK:
1500
DEF:
0
The vanguard of the band. She creates beautiful melodies by swinging her axes through the air. Some believe she chooses her outfit to hide her weaponry, but it's just because she gets cold easily.


WIND
2Horn Knives the Music Princess
ATK:
500
DEF:
500
[REQUIREMENT] During the turn you Normal Summoned this card. [EFFECT] Send the top card of your Deck to the Graveyard. Then, if you sent a Warrior Type monster to the Graveyard by this effect, you can add 1 Warrior Type Normal Monster from your Graveyard to your hand.


WATER
1Mr. Alchemy
ATK:
100
DEF:
500
[REQUIREMENT] If you have no other monsters on your field, send this face-up card from your field to the Graveyard. [EFFECT] Add 1 "Straynge Cat" from your Graveyard to your hand, then you can draw 1 card. If you drew by this effect, you cannot attack with Level 6 or lower monsters this turn.


WIND
5Nuncharinet the Music Princess
ATK:
1600
DEF:
500
[REQUIREMENT] Your opponent has a face-up monster on their field. [EFFECT] Send the top card of your Deck to the Graveyard. If you sent a WIND Attribute Warrior Type monster to the Graveyard by this effect, 1 face-up monster on your opponent's field loses ATK/DEF equal to [the number of face-up WIND Attribute Warrior Type monsters on your field] x 500 until the end of this turn.


LIGHT
3Ordoll the Adorable Audio Idol
ATK:
1000
DEF:
1000
[REQUIREMENT] During the turn you Normal Summoned this card. [EFFECT] Shuffle 2 monsters from your opponent's Graveyard into the Deck. Then, you can Special Summon 1 "Ordoll the Adorable Audio Idol" from your Graveyard to your field in face-up Defense Position.


WATER
2Pluggyfish
ATK:
900
DEF:
900
An organism formed from jellyfish and electrical plugs. It is an ecological enigma.


EARTH
4Police Scoop
ATK:
1500
DEF:
0
A robotic policeman equipped with a multi-purpose shovel. It performs field work and security work at the same time.


WATER
8Showering Seaferno
ATK:
2800
DEF:
2400
"Zap Zap Octospark" + "Pluggyfish" [REQUIREMENT] None [EFFECT] Add 1 "Zap Zap Octospark" from your Graveyard to your hand. Then, inflict 800 damage to your opponent. Then, if your opponent has a face-up Level 8 monster on their field, this turn, this card gains 800 ATK and all face-up Level 8 monsters on your opponent's field lose 800 ATK.


LIGHT
2Star's Hand Illuminator
ATK:
500
DEF:
0
[REQUIREMENT] During your Main Phase this card was Normal or Special Summoned. [EFFECT] Send the top 2 cards of your Deck to the Graveyard. Then, if you have "Vi-FRND" face-up on your field, you can look at up to 2 face-down cards on your opponent's field.


EARTH
1Straynge Cat
ATK:
0
DEF:
1400
A familiar said to hold great powers. It doesn't like being alone, and is very lonely now that it's been separated from its friends.


EARTH
7Straynge Clowder
ATK:
200
DEF:
2600
"Straynge Cat" + "Straynge Cat" [REQUIREMENT] None [EFFECT] Special Summon 1 Spellcaster Type Normal Monster from your Graveyard face-up to your field. Then, if you Special Summoned "Straynge Cat" by this effect, this card also gains 1400 ATK until the end of this turn.


DARK
10Supreme Wildgleam Magnum Overlord
Max ATK:
3500
ATK:
1900
DEF:
0
You can Maximum Summon this card together with "Supreme Wildgleam Magnum Overlord [L]" and "Supreme Wildgleam Magnum Overlord [R]". [REQUIREMENT] Maximum Mode [CONTINUOUS EFFECT] This card cannot be destroyed by your opponent's Trap Card effects.


DARK
4Supreme Wildgleam Magnum Overlord (L)
ATK:
800
DEF:
0
[REQUIREMENT] Maximum Mode [CONTINUOUS EFFECT] This card gains ATK equal to [the number of monsters on your opponent's field] x 500. If you have 10 or more monsters in your Graveyard, this card inflicts piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference), if it attacks a Defense Position monster.


DARK
3Supreme Wildgleam Magnum Overlord (R)
ATK:
500
DEF:
0
[REQUIREMENT] Maximum Mode [CONTINUOUS EFFECT] During the turn your opponent Special Summoned a Level 5 or higher monster face-up, while this card is face-up, your opponent cannot activate the effects of face-up Level 10 or lower monsters.


WIND
3The All-Seeing White Tiger
ATK:
1300
DEF:
500
A proud ruler of the jungle that some fear and others respect.


WIND
3Trombow the Music Princess
ATK:
1000
DEF:
1000
[REQUIREMENT] Send the top 2 cards of your Deck to the Graveyard, and send 1 WIND Attribute Warrior Type monster from your hand to the Graveyard. [EFFECT] Draw 1 card. Then, if you have a Normal Monster in your Graveyard, you can change the battle position of 1 monster on the field.


WIND
6Trumpetonfa the Music Princess
ATK:
1600
DEF:
1000
[REQUIREMENT] You have a Warrior Type Normal Monster in your Graveyard. [EFFECT] Send the top card of your Deck to the Graveyard, then 1 face-up monster on your field gains ATK equal to [the number of Warrior Type Normal Monsters in your Graveyard] x 100 until the end of this turn.


DARK
7Vi-FRND
ATK:
2500
DEF:
0
[REQUIREMENT] Send up to 5 cards from the top of your Deck to the Graveyard. [EFFECT] This card gains 500 ATK until the end of this turn. Then, if you have "Giftarist", "Romic n' Roller", "Berry Bassist", "Dream Drummer", and "Keytar Kid" in your Graveyard, you can destroy 1 card on your opponent's field.


WIND
6Vietor the Prevailing Wind
ATK:
1700
DEF:
0
[REQUIREMENT] Send 1 card from your hand to the Graveyard. [EFFECT] Choose 1 face-up WIND Attribute monster on your field. This turn, if it attacks a Defense Position monster, inflict piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference).


WATER
6Zap Zap Octospark
ATK:
1600
DEF:
800
[REQUIREMENT] You Normal Summoned this card this turn and have a face-up Thunder Type Normal Monster on your field. [EFFECT] This card gains 400 ATK until the end of this turn. Then, inflict 400 damage to your opponent.


Spell
NormalFusion
[REQUIREMENT] None [EFFECT] Fusion Summon by sending face-up monsters from your field to the Graveyard as material.


Spell
NormalHeavenly Gift
[REQUIREMENT] None [EFFECT] Send any number of monsters from your hand to the Graveyard. If [the total Levels of those monsters sent to the Graveyard by this effect] is 10 or higher, you can draw 2 cards.


Spell
NormalHeavenly Selection
[REQUIREMENT] The total Levels of the face-up monsters on your field are 10 or higher. [EFFECT] Destroy 1 Spell/Trap Card on your opponent's field. Then, if you have 1 face-up monster on your field, you can make 1 face-up monster on your opponent's field lose 1000 ATK until the end of this turn.


Spell
NormalMusic Princess's Dance
[REQUIREMENT] You have 5 or more WIND Attribute Warrior Type monsters in your Graveyard. [EFFECT] Fusion Summon a WIND Attribute Warrior Type monster by shuffling monsters from your hand and/or Graveyard into the Deck as material.


Spell
NormalMusic Princess's Whirling Wind
[REQUIREMENT] You have a face-up Level 5 or higher WIND Attribute Warrior Type monster on your field. [EFFECT] Change up to 2 Attack Position monsters on your opponent's field to face-up Defense Position.


Spell
NormalPsychicomposition
[REQUIREMENT] Pay 500 LP. [EFFECT] Add 1 DARK Attribute Psychic Type monster with 0 DEF from your Graveyard to your hand. Then, if you added "Vi-FRND" to your hand by this effect, you can send the top 3 cards of your Deck to the Graveyard.


Spell
NormalStraight Pierce
[REQUIREMENT] Shuffle 5 WIND Attribute Warrior Type monsters from your Graveyard into the Deck. [EFFECT] This turn, 1 face-up Level 7 or 8 monster on your field gains 2000 ATK, and if it attacks a Defense Position monster, inflict piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference).


Trap
NormalCard Reprinting
[REQUIREMENT] When an opponent's monster declares an attack. [EFFECT] Draw until you have 5 cards in your hand and reveal all cards in your hand. Then, if there is a monster(s) among them, gain LP equal to [the number of those monsters] x 200.


Trap
NormalCard Restoration
[REQUIREMENT] When an opponent's monster declares an attack. [EFFECT] Draw until you have 5 cards in your hand and reveal all cards in your hand. Then, if there is a monster(s) among them, gain LP equal to [the number of those monsters] x 200.


Trap
NormalUniversal Destruction
[REQUIREMENT] When an opponent's monster declares an attack, pay 3000 LP. [EFFECT] Destroy the attacking monster.








